The Plague

2d-platformer where the player has to explore the level looking for victims to save while surviving the deadly mist.

The plague is a 1st year group project in which our team(2 programmers, 2 artists) was tasked to develop a 2d platform game over the course of 2 weeks. As lead developer I was responsible for source control, setting up the workflows for programmers and artists, planning using Agile and Scrum.

The game is written in C# on a Saxion University framework(GXPEngine).

my hightlights

  • Tiled XML parser for level-editing
  • Box2D physics integration (using Farseer C# port)
  • Lead programmer
  • Scrum master for the project
  • Planning the code structure of the project using UML diagrams


source code available at: https://github.com/zoidbergZA/ThePlague