Top-down bullet hell game in which the player has to survive increasingly difficult waves of enemies.
Plan B was a 1st year project for which the task was to create a fun and challenging game for players in a 3 week time frame with a team of 3 programmers and 5 artists.
As lead programmer for the project my responsibilities included:
- setup and maintain source control for the project using SVN
- design the core mechanics of the game
- plan and delegate tasks for the programming team
- design the structure of the code base
- plan the workflow for developers and artists
- develop multiple AI types with unique behaviors
[slideshow_deploy id=’18’]
source code of the project is available on github at: https://github.com/zoidbergZA/PlanB